List of 2D Map Editors
By: Jens in game-development | python
From time to time i stumble across map editors for 2D games, sometimes useable, sometimes just demos and of course the occasional jewel. I finally decided to maintain a list post of my findings.
- GLEED2D Non tilebased map editor; Win only, requires XNA 3.1
- D2D Map Editor Tilebased; Win .net
- Tile Studio Tilebased; Windows
- Mappy Tile Map Editor Tilebased; Windows
- Tile Up - Map Editor Tilebased; Windows
- simple-map-editor Tilebased; Java
- Tiled, a generic tile map editor Tilebased; Old version in Java, newer QT/C++ with Support of Windows, Mac supports Hex and Iso maps
- Tile Mapper - Tile Map Editor Tilebased; Windows
And when you made a map you sure need to load it in your python powered game:
- Tiled TMX Map Loader for Pygame
- Mappy Exporter I wrote a Mappy Export some years ago. Exports the Map to an own xml format and theres some loader in trollshit engine
You found others? Or even published your own? Made your own loader too? Leave a comment and i'll add it to the list :-)




on 10 January 2010 at 16:34 Richard Jones said …
There is also a map rendering and editing system built into cocos2d (http://cocos2d.org/)
on 3 December 2010 at 10:26 Colin Vella said …
Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games using Microsoft XNA technology.
Features:
* Intuitive user interface
* Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
* Automatic tile transitioning (autotiles)
* Animated tiles
* Full-featured drawing toolbox to facilitate level design
* Layer ordering and visibility
* Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
* Support for arbitrary tile sizes and multiple tile sheets
* Brushes to facilitate reuse of common composite elements
* Multiple file formats (currently tIDE, Tiled TMX and Mappy FMP formats)
* Full undo/redo capabilities
* Support for custom properties at every level of the map structure
* Full-screen editing mode
* Zooming capabilities
* Map structure navigation and manipulation via the Map Explorer panel
* Intuitive tile picker
* Auto-scrolling capabilities
* Dockable editor components
* Tile sheet auto-update feature to streamline content creation pipeline
* Painless tile sheet rearrangement
* Tile guides and layer viewing options
* Statistics on dimensions and tile usage
* Extensive potential for customisation via a plugin management system
* Built-in help system
xTile Tile Rendering Engine
xTile is a multi-platform tile rendering engine component for XNA-based games.
Features:
* Available for PC, Xbox 360 and Zune
* Parallax layer support
* Tile animation
* Custom property support at map, layer, tile sheet and tile level
* XNA Content Pipeline Support for tIDE map files
* Automatic validation and asset building of tile sheet image source dependencies in content pipeline
* Customisable XNA content processor
* Map loading interface for multiple file formats
* Native XML-based file format
* Integration with tIDE
* Abstract display device to facilitate platform extensibility